![]() ![]() All within are Silenced and Immune to Thunder damage. Generate a painfully intense ringing noise that damages all nearby creatures and objects.Īffected creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.Ĭreate a sound-proof sphere. The target deals half damage with Weapon Attacks using Strength. Oath of Devotion, Oath of the Ancients, Ranger, Cleric, DruidĪ beam of enervating energy springs from your fingers to weaken a foe. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. ![]() Touch a creature to grant it protection against poisonious influences. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type. You can use an action to move the beam 18m.Ĭall forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.įlood a creature‘s mind with an illusion of the last thing that attacked it.Įach turn, it takes 1d6 Psychic damage. Oath of the Ancients, Warlock, Circle of the Land, Sorcerer, WizardĬall down a silvery beam ofpale light that damages any creature that enters the beam or starts its turn in the light. Surrounded by silver mist, you teleport to an unoccupied space you can see. Sorcerer, Warlock, Wizard, Circle of the Land Whenever you successfully evade an attack, one of the duplicates disappears. Each duplicate increases your Armour Class by 3. Shoot a green arrow that covers the target and the ground with acid.ĭeals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.Ĭreate 3 illusory duplicates of yourself that distract attackers. Oath of Devotion, Oath of the Ancients, Wizard The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Remove one disease or condition afflicting a creature.īard, Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid Paralyse a humanoid creature, making it unable to move or act.īard, Sorcerer, Warlock, Cleric, Wizard, Druid If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. The sphere sheds bright light in a 6m radius, and dim light for an additional 6m.Ĭause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. Summon a flaming sphere that damages nearby enemies and objects. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person. ![]() Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.Ĭonjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. They gain Advantage on Ability Checks with a chosen Ability. Grant a creature the ability to see in the dark out to a range of 12m.įocus your mind to read the thoughts of certain creatures while talking to them.īard, Sorcerer, The Great Old One, Wizardīestow a magical enhancement upon an ally. Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.īard, Sorcerer, Warlock, Wizard, OathbreakerĬreate a cloud of magical darkness that Heavily Obscures and Blinds creatures within.Ĭreatures cannot make ranged attacks into or out of the darkness. Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened.Ĭonjure a cloud ofspinning daggers that attack anyone inside. Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. Attackers have Disadvantage on Attack rolls against you.ĭoesn't affect creatures that don't rely on sight or that can see through illusions. Touch a willing creature to toughen its skin and increase its Amiour Class up to 16.īard, Sorcerer, The Fiend, Cleric, Wizard Oath of Devotion, Oath of the Ancients, Cleric Bolster your allies with toughness and resolve to heal and increase their hit point maximum. ![]()
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